There is no specific age limit for these games but from my own experience, they will work well for girls ages eight and up. They can all be played with at least four quests but six to eight participants would be better.
Fun conversation game
It is a classic Victorian parlor games and was sold in the late 19th century as a small boxed set of playing cards. The Parker Brothers created a version of the game in 1893 called "Comical Conversations". The game is simple in that a number of random questions are written on the cards and as each is drawn (and read) a random response is selected from a pile of answer cards.
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The questions can be anything but are usually absurd or somewhat amusing, such as "Do you snore as much as you sip your tea?" or "Do you think the word 'fish' would apply to anyone here?" Etcetera. Random answers are general and can apply equally to all questions, such as "yes", "no", "probably", or "I'll tell you when we get to know each other better", etc.
When I gave my daughter and her party guests a set of these vintage cards (which can be bought on eBay) they started playing the game according to the instructions. When I returned to the table, in the kitchen arranging their cucumber sandwiches, I noticed that the guests were now making up their own questions. Questions like "Is there a guy in your class that you like?" or "Do you get an allowance? Whether you buy an old game of funny conversations or have your party guests prepare their own questions and answers, this game should prove popular for your young female guests at their next gathering.
Slander game
This Victorian parlor games is played as:-
One of the party guests leaves the room and the other 'remarks' about the absent guest. These observations are written on pieces of paper and then placed on a table. The guest then returns and one of the party randomly picks up a comment and reads it aloud. The guest at which the comments are targeted then has to try to guess which party made the comment. To attempt to correctly associate a comment with a person, the guest has three chances, using three different written comments. If the guess is correct the person making the comment now leaves the room and the game continues. If after three attempts the guest is unable to guess who made a particular comment, the same guest leaves the room again and tries again with new comments. If the same guest fails to guess correctly who commented, another guest may take his place a second time to prevent the same guest from leaving the room if he is unable to guess correctly again and again.
What type of 'slanderous' remarks are being made is up to the party and the examples given in old books are "this person is a gossip". "This person is lazy" and other common negative comments. However, it is quite possible for your guests to make more specific and precise remarks, and if so remember that one of the key principles of Victorian social behavior is not to embarrass or make them feel uncomfortable in any situation.
All that said, I believe this old parlor games of notoriety was created with a little mischief in mind and it is definitely a must-have if your party girl gets into the right spirit of the game. Will entertain them since it has made many girls happy in the last 100 years or so.
"What is your problem?" game of variation the classical charioteer
Charade is a sport in which a person has to 'act' in imitation of a person, activity, animal or object. For example, the person can pretend they are a cat or a washing machine (or something) and the rest of the party will have to guess it by looking at the mime. The party can be divided into two teams and each party assigns a task to one of the other team members and that person assigns the task to his team, who is required to guess the topic from the mime. Is. There are many variations of this classic game but the one I found most entertaining for my party guests is "What's your problem?".
In this variation of Sardes, the sports teams take turns playing a scene as a group, while the other party guests ask "What's your problem?" Have to guess. More than two teams can be formed if the party has a large number, with each team having a favorite number of three but teams of two or four also work well.
The acting team leaves the room to discuss the topic of their short 'skit'. The acting team needs to decide which team member has the 'problem' and what is the problem. Examples of problems are "this person interrupts all the time", or "this person turns three times when they hear his name", etc. After deciding who has the problem, the team then creates a short skit that communicates the problem to the other guests. . In the skit, the acting crew can talk but cannot directly state the problem. For example, for the problem "this guy is interrupting all the time" girls can simply play a scene where they are chatting in a restaurant and the girl with the problem continues to interrupt everyone at the table. The skit should be given about two minutes of running time to keep things going. If the guessing party guests don't know what's going on, they may be given a clue as to which girl in the acting group has a problem.
When I have hosted this game in the past, as part of a traditional Victorian tea party, I have prepared many problems and situations for the girl to save time, but if the girl has her own ideas then these should be encouraged. Also, if the game is hosted, you (as the hostess) should try to allow each girl to 'star' in the act so that the more forceful guests don't 'get into the limelight.